When I first joined Frontier Developments in Cambridge, I had the pleasure of working on Planet Coaster and it is still one of the most cherished projects I worked on. Even though the main game was shipped by that point, there was great demand for more content and I worked on pretty much every DLC pack. If you enjoy rigging and mechanics, then this is the perfect game work on. Figuring out the rides and set pieces together with all the disciplines was a great challenge and experience!

My contributions:

  • Rigging coaster cars, flat rides, characters, props and set pieces
  • Art tool maintenance
  • Scripting support
  • Pipeline and workflow support and improvement
  • Setting up in-game objects
  • Debugging and bug fixing


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RoleTechnical Artist

TechnologyCobra Engine / Autodesk Maya / PyCharm

Game Website